Professional Practice [Collab]

TITLE OF UNIT: Exploratory Practice
Email – l.howell0120231@arts.ac.uk
27/05/2025

Concept:


Jump To:

Main NPCs

Grim Reaper:

Pointer and Evil Eye:

Thumbnails for NPC concepts

Working with the idea of creatures living in a dark and dingy, cave-like underworld, I created a series of NPCs from enemies to basic creatures that would roam around.

As a team, we decided on these NPCs as our main ones, and my designed creatures could be more background characters. A little sad, but we ball.

From my NPCs, we had the option of using the hand or the grim reaper as the “final boss”. It was decided to go with the Grim Reaper, as the obvious enemy for a hellish underworld.

The Pointers would then be NPCs that would helpfully guide the player in the direction of travel.

☝️Aries’ ideas for the Underworld Assistant

<- MJ’s concept idea for the Underworld Assistant

What I imagined after hearing the explanation ->

☝️MJ’s ideas for the Underworld Assistant

Pitch Pack Feedback:

We recorded our feedback from our presentation of our pitch pack.

This was seconded by Josh’s padlet post:

To begin the animation, I had to turn the final images of the NPCs into

Concepts:

Final Concept:

Final Logo:

Skulls [Environment]:

Hands Animation:

Started with the textures:

Take 1

As I was stealing my hand animation from the Visual Immersion unit, they did not exnjoy being reused. Womp womp. I cleaned it up, deleted all the animation keys, and started again.

Take 2
Was able to test it in Unreal, so, success!

Evil Eyes Animation:

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